Jan 2024 – Nov 2024

Unreal Engine 5 · C++ · Gameplay Programming · Combat Systems · Animation Systems

Zombie Stealth Escape — G-STAR 2024

Player combat, weapon, inventory, and animation systems for an eleven-member UE5 stealth-action production exhibited at G-STAR 2024.

Project Context

Zombie Stealth Escape is an Unreal Engine 5 stealth-action game developed for public exhibition.

  • The project was built by a cross-functional team of planners, designers, artists, and a smaller group of programmers.
  • Development followed an Agile-style sprint process, requiring close coordination across gameplay, level design, animation, art, and programming.
  • The game was exhibited at G-STAR 2024, received the Creativity Award at Kyung Hee University’s 2024 Software Festival, and won 1st Award at the Winter In-Depth Project Contest hosted by Korea IT Educational Foundation.

My Role & Implementation

I focused on the player-side combat, weapon, inventory, and animation-interaction layer.

  • Built the weapon-class structure for melee, ranged, and throwing weapons, including shared attack interfaces, weapon-type behavior, weapon switching, socket attachment, equip flow, and action-state guards.
  • Implemented player-side combat cases such as melee combo attacks with different animations, gun ammunition and reload behavior linked to the inventory component, throwing-weapon preparation, projectile-path preview, and physics launch.
  • Worked on the animation layer tied to player combat, including montage event handling, AnimInstance / Animation Blueprint behavior, upper- and lower-body blending, and procedural aiming IK for weapon use.

Result

The project produced a full-team UE5 stealth-action game completed for public exhibition.

  • Exhibited at G-STAR 2024 as a playable game project.
  • Received the Creativity Award at Kyung Hee University’s 2024 Software Festival.
  • Won 1st Award at the Winter In-Depth Project Contest hosted by Korea IT Educational Foundation.
  • Completed through a long-term cross-disciplinary production process involving sprint-based collaboration between planning, design, art, animation, and programming.

Demonstration

Both source-confirmed videos are first-class project media and are loaded only when the visitor chooses to play.

Project demonstration 01
Project demonstration 02