Unreal Engine 5 · Niagara · Gameplay VFX · Combat · Animation
Soulslike Game — G-STAR 2023
Gameplay VFX and combat-feedback implementation for a seven-member UE5 soulslike project exhibited at G-STAR 2023.
Project Context
Fallen Knight is an Unreal Engine 5 soulslike action game developed for G-STAR 2023 exhibition.
- The game is a third-person 3D action project where the player fights monsters across the level and clears a boss encounter at the final stage.
- It was developed by a 7-member team with three game designers and four programmers.
- The project was exhibited at G-STAR 2023.
My Role & Implementation
I was responsible for the gameplay VFX and combat-feedback layer across the project.
- Created and modified Niagara effects for player, boss, and monster behaviors, then connected them to gameplay timing through Animation Montage Notify and Notify State events.
- Implemented combat feedback across different attack and enemy cases, including slash-direction hit effects, monster-specific hit effects, aura adjustments, footstep-style effects, and boss phase-related effect changes.
- Implemented enemy disappearance feedback using material-driven fading and glowing particle-style effects so enemies did not vanish abruptly after death.
Result
The project produced a playable UE5 soulslike action demo exhibited at G-STAR 2023.
- Exhibited publicly at G-STAR 2023.
- Contributed to the final exhibition build as the project’s gameplay VFX and combat-feedback implementation owner.
- The demo presented a complete third-person action flow from normal enemy combat to a final boss encounter.


