Aug 2023 – Nov 2023

Unreal Engine 5 · Niagara · Gameplay VFX · Combat · Animation

Soulslike Game — G-STAR 2023

Gameplay VFX and combat-feedback implementation for a seven-member UE5 soulslike project exhibited at G-STAR 2023.

Project Context

Fallen Knight is an Unreal Engine 5 soulslike action game developed for G-STAR 2023 exhibition.

  • The game is a third-person 3D action project where the player fights monsters across the level and clears a boss encounter at the final stage.
  • It was developed by a 7-member team with three game designers and four programmers.
  • The project was exhibited at G-STAR 2023.

My Role & Implementation

I was responsible for the gameplay VFX and combat-feedback layer across the project.

  • Created and modified Niagara effects for player, boss, and monster behaviors, then connected them to gameplay timing through Animation Montage Notify and Notify State events.
  • Implemented combat feedback across different attack and enemy cases, including slash-direction hit effects, monster-specific hit effects, aura adjustments, footstep-style effects, and boss phase-related effect changes.
  • Implemented enemy disappearance feedback using material-driven fading and glowing particle-style effects so enemies did not vanish abruptly after death.

Result

The project produced a playable UE5 soulslike action demo exhibited at G-STAR 2023.

  • Exhibited publicly at G-STAR 2023.
  • Contributed to the final exhibition build as the project’s gameplay VFX and combat-feedback implementation owner.
  • The demo presented a complete third-person action flow from normal enemy combat to a final boss encounter.
Gameplay demonstration