HOME
CVExperienceResearchEngineeringGame / Interactive

Research Contributions

2026

GenMotion2Physics(Independent research project) — Generated HHI to Physical Execution

GenMotion2Physics follows generated human-human interaction motion from kinematic output to articulated execution in physics, then analyzes where interaction structure is preserved, altered, or lost.

  • Python
  • MuJoCo
  • PyTorch
  • PPO
  • Inverse Kinematics

Fine-Grained HHI Motion Generation — KSC 2025 / Graduation Thesis

Fine-grained conditioning and interaction-representation analysis for text-driven Human-Human Interaction motion generation.

  • Python
  • Text-to-Motion
  • Human Motion Generation
  • Deep Learning
  • HHI

ParTY(Co-author) — CVPR 2026

Part-guided text-to-motion research where I built and refined the qualitative visualization pipeline used to compare generated human motion.

  • Python
  • Text-to-Motion
  • Motion Visualization
  • Computer Graphics

2025

CrossGaussian(Co-author) — UIST 2025 Adjunct / ISMAR 2025 Adjunct

Research framing, 3DGS reconstruction workflow, and live 360° sharing tests for spatial remote collaboration.

  • Unity Engine
  • C#
  • 3D Gaussian Splatting
  • 360° Streaming
  • Remote Collaboration

SkinHaptics(Acknowledgment) — CHI 2025

Unity-side soft-object deformation and hand-tracking interaction components for a CHI 2025 VR haptics study.

  • Unity Engine
  • C#
  • Virtual Reality
  • Hand Tracking
  • Haptics