Research Contributions
2026
GenMotion2Physics(Independent research project) — Generated HHI to Physical Execution
GenMotion2Physics follows generated human-human interaction motion from kinematic output to articulated execution in physics, then analyzes where interaction structure is preserved, altered, or lost.
- Python
- MuJoCo
- PyTorch
- PPO
- Inverse Kinematics
Fine-Grained HHI Motion Generation — KSC 2025 / Graduation Thesis
Fine-grained conditioning and interaction-representation analysis for text-driven Human-Human Interaction motion generation.
- Python
- Text-to-Motion
- Human Motion Generation
- Deep Learning
- HHI
ParTY(Co-author) — CVPR 2026
Part-guided text-to-motion research where I built and refined the qualitative visualization pipeline used to compare generated human motion.
- Python
- Text-to-Motion
- Motion Visualization
- Computer Graphics
2025
CrossGaussian(Co-author) — UIST 2025 Adjunct / ISMAR 2025 Adjunct
Research framing, 3DGS reconstruction workflow, and live 360° sharing tests for spatial remote collaboration.
- Unity Engine
- C#
- 3D Gaussian Splatting
- 360° Streaming
- Remote Collaboration
SkinHaptics(Acknowledgment) — CHI 2025
Unity-side soft-object deformation and hand-tracking interaction components for a CHI 2025 VR haptics study.
- Unity Engine
- C#
- Virtual Reality
- Hand Tracking
- Haptics



