Jul 2024 – Aug 2025
2-mo break · Jan–Feb 2025FunctionBay / MetaMotion X
Simulation / Digital Twin Developer
FunctionBay division later became MetaMotion X, and the work continued on the same defense-linked Unity simulation project.
- Developed and refactored core features in a large Unity-based simulation product, including replay, event logging, runtime UI, and data-export systems, with emphasis on maintainable integration into the existing codebase.
- Worked across networked multi-client simulation, tracing DDS-based data flow and resolving synchronization, logging, file I/O, and runtime-state issues across multiple PCs.
- Built simulation and visualization features in Unity and UE5, and handled technical specifications, integration testing, QA, bug reproduction, and fix verification through delivery.
