Yonghyun Gwon
Motion AI Research · 3D Engine · Simulation · AI Integration · Systems / Backend
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B.Eng. in Software Convergence | GPA: 4.33 / 4.5 | Full Tuition Scholarship — 8 semestersKyung Hee University, South Korea · Expected Feb 2027
- My work spans AI for 3D worlds and agents, including generative motion, 3D engine and simulation development, backend systems, and applied machine learning.
- My research spans generative motion AI, XR interaction, and cross-reality 3D systems. I studied fine-grained control and interaction structure in text-conditioned human interaction motion, including action order, contact timing, and relative movement, while also contributing to text-to-motion evaluation, self-haptic VR, and 3D Gaussian Splatting-based collaboration. These experiences support my broader interest in structured and controllable generation for 3D content and behavior, informed by simulation, reinforcement learning, and kinematics.
- On the engineering side, I have worked with large Unity projects, Unreal Engine with C++, backend with HW-control systems, AI inference design, and graphics engineering, etc. I am strongest at understanding unfamiliar architectures and difficult concepts, tracing how their components fit together, and turning that understanding into a concrete implementation or fix.
