Jul 2024 – Aug 2025
2-mo break · Jan–Feb 2025FunctionBay / MetaMotion X
Simulation / Digital Twin Developer
FunctionBay division later became MetaMotion X, and the work continued on the same defense-linked Unity simulation project.
- Extended and refactored the Unity simulation replay/logging system, covering replay playback/recording flow, replay UI behavior, event-state tracking, and log storage/extraction logic while replacing hard-coded log handling with a class-based structure, typed log categories, and common interface-level access.
- Improved runtime traceability for multi-PC simulation runs by addressing log-missing, duplicate-recording, file I/O, and extraction issues around replay/event data.
- Implemented adjacent simulation features, including Unity Netcode synchronization, route/path visualization, client-side 2D/3D UI, and a UE5 physics-based virtual-camera demo framework.
- Supported software-engineering delivery through STD writing, unit testing, bug reproduction, fix verification, and Redmine-based issue tracking.
