Sep 2023 – Dec 2023

Unreal Engine 5 · Game & Level Design · Puzzle Game · UI

Night at the Gallery — Puzzle / Stealth Game

A short first-person gallery escape project combining puzzle flow, stealth encounters, level design, and guidance UI.

Project Context

Night at the Gallery is an Unreal Engine 5 puzzle / stealth game developed for the Game Engine Basics class term project.

  • The game is set in an art gallery where artworks come alive, and the player must escape by solving puzzles while avoiding threats.
  • It was designed as a short first-person puzzle / stealth experience with an expected playtime of about 5–10 minutes.
  • The project was developed by a 4-member team.

My Role & Implementation

I worked on the overall game design, level design, map production, AI difficulty, and in-game guidance UI.

  • Designed the game’s systems, level flow, AI behavior, and difficulty structure to fit the intended short puzzle / stealth experience.
  • Built the stage maps from the planned level design, then revised the levels through team feedback.
  • Implemented in-game UI, including NPC detection indicators above enemies and trigger-based guidance UI inspired by the Half-Life 2 series.

Result

The project produced a playable UE5 puzzle / stealth game as a class term project.

  • Completed a short first-person puzzle / stealth loop from gallery exploration to puzzle solving and escape.
  • Delivered a playable build with designed levels, stealth encounters, AI behavior, and in-game guidance UI.
  • The project served as a complete sophomore-year UE5 term project covering game design, level design, and playable implementation.
Gameplay video