Technical CV

Engineering, software systems, and production experience.

Yonghyun Gwon Chuncheon - si, South Korea | P: + 82 1076858845 | math ew gwon@gmail.com EDUCATION KYUNG HEE UNIVERSITY Seoul & Suwon , So uth Korea Bachelor of Computer Engineering Expected Aug 2026 Major in Software Convergenc e , Cumulative GPA: 4. 33 / 4.5 Relevant Coursework: Game Engineering; Graphics; AI ; HCI; Data Structure; Operating System ; Computer Network , etc. WORK EXPERIENCE SIMULATION DEVELOPER Pangyo Techno Valley , South Korea MetaMotion X Sep 2024 – Dec 2024, Mar 2025 – Aug 2025 ● Led LiDAR sensor simulation and CineCamera - based virtual camera system in Unreal Engine ( P rogressed during 2024) . ● Refactored DDS - based messaging, Replay APIs, and asynchronous pathfinding flow . I mproved system maintainability via polymorphic logging and event extraction. ● Implemented Unity Netcode multiplayer sync with RPCs and Network Variables; developed timeline - based replay UI and log g ing and expor ting system based on pattern - based archite cture. BACKEND INTERN Remote & San Jose, California, U.S. M5ERS Sept 20 24 – Feb 2025 ● Built a scalable backend architecture using Node.js with MVC and service - layer patterns . ● Developed low - level C programs for UART communication with FPGA devices, including I/O control via main loop implementation. UNITY PROGRAMMER INTERN Pangyo Techno Valley , South Korea FunctionBay Jul 2024 – Aug 2024 ● Designed and implemented in - editor UI tools for unmanned vehicle simulation, including 3D - to - 2D mapping, route visualization, and camera navigation similar with Unity’s Scene View. ● Documented system architecture through code annotation and technical diagrams for cross - team understanding . UNIX SERVER OPERATOR Wonju, South Korea Republic of Korea Army May 2021 – Nov 2022 ● Operated UNIX servers and performed backups, log audits, and system maintenance . ● Managed access and supported terminals across units; diagnosed routers and switches. PROJECTS SKINHAPTICS: EXPERIMENT IMPLEMENTATION FOR CHI 2025 Apr 2024 – Jul 2024 ● Built a Unity - based VR system demonstrating multi - level softness feedback using only skin and virtual hand representation . ● Implemented vertex - based object deformation with Euler integration, distance - based attenuation, and tunable damping/restoration. ● Developed gesture - triggered object interactions via Oculus SDK with hand - skeleton tracking and orientation alignment. AI - BASED MULTIPLAY LATENCY PREDICTOR Nov 2024 – Dec 2024 ● Led developmen t of a DNN model to compensate latency - induced desync in Unreal Engine multiplayer simulations. ● Trained a PyTorch model ( R esidual + GLU layers) for position prediction from custom vehicle feature logs; integrated via ONNX and NNE plugin. ● Built a real - time inference pipeline in UE5 to format movement data and apply frame - by - frame prediction deltas. AWARDS &ACTIVITIES Awards: 1st – UNIJAM, 2nd – Immersive Korea Contest, University Portfolio Competition, Artistic SW Competition, 3rd – Software Festival (2023, 2024) Activite s: G - STAR Exhibitor (2023, 2024), Game Development Club – Study Leader (Unity, Unreal) ADDITIONAL Technical Skills : Advanced in C/C++ and C#, Unity and Unreal Engine . Proficient in Python , N o de.js . Experienced with Github Desktop, Git, TortoiseSVN, Perfoce(P4V ), as well as Redmine, Jira, Azure DevOps . Languages: Korean (native), English (fluent), Japanese (conversational)